Life ain’t easy for this freelance catapultist. The medieval economy has collapsed. There’s no money in being a knight anymore as all of the Lords are broke too. In the case of Sir Knottingsforth all he wants to do is find a way to live doing what he loves.
Sound familiar? It surely does to me. As personal works often do they take on the qualities of their creator. I didn’t set out to create a biographical work but I’ve realized that’s what it is. The game has turned out to be a metaphor for my life.
My childhood was amazing. I would describe it as whimsical. There wasn’t a care in the world and everything was solid, it was going to be around forever. Now that I’m grown I realize that nothing is permanent and everything is in a state of constant decay. Maybe you’ve have had the same experience. That process of realization is the essence of the game’s story.
Everything that I’ve shown has reflected these “childhood years”. The game has an intentionally cartoon and over-saturated look. As time goes on you find yourself in situations where the stakes are much higher and are sometimes lose / lose. Starting in a bright and whimsical world gives me a wider palette of emotional hue to paint with so when times get rough you can feel it. Now, I realize it's a fine line between telling a story and being overbearing with theme so that’s all I’ll say about it.
The game's mechanics have all been selected to be compatible with the world I’ve created. To get an idea of some of the things you can do in the game I made a gameplay mechanics walkthrough video.
In other news I’ll be showing the game at PAX! I’d love to meet you and show you my game so if you’re there make sure you come by and get your hands on it!