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On the Nature of Catapults (De Natura Catapultae)

It's high time I post an update wouldn't you agree? First off, I apologize profusely for not having posted earlier. I’m super thankful for all of you that have stopped by and showed your support in one way or another and you deserve better.

So, here’s the scoop. I still love this game and I still believe in it but it’s been harder and harder to work on it for many reasons.

Firstly, I need to refactor the game to use C#. Compile times using Unity’s javascript have gotten out of control. I didn’t realize that was going to be an issue when I made the choice to use Javascript. Let this be an admonition to any new would-be game developers, if you’re making a large game in Unity, go with C#. I have started the conversion process but there is still a long way to go.

Secondly, since the Kickstarter I have been in a sort of tailspin. I thought I would be able to produce the game whether the Kickstarter was successful or not but its failure was a harder hit than I expected.

Thirdly, my second daughter was born back in April and it has been extremely hard to balance the whole life / work situation to be able to work on anything outside of the standard 8-5 workday. She is the cutest little thing you’ve ever seen but it’s been a lot of work. Now that baby girl is 6 months old it’s getting a little easier.

Fourthly, the game itself is in a state of limbo on Steam Greenlight. It hovers in the top 20-80 range but still has yet to be greenlit. Greenlight itself may be going away and so I really have no idea about how I will actually sell the game. I’m all for making games just for the fun of them, but I need to get myself in a situation that I can make games full-time and let’s face it, Steam is your best shot at selling your game.

Stepping away from the game has been vital for my own sanity, for my social life and for getting myself back into some semblance of balance. It has been helpful and healing for me but also hard because I’ve not been creating. I live to create. Now, after all this time I’m finally ready to get back into it.

So, what do I do now? Do I continue to squeeze in time on this game even though it’s far from finished? Do I work on something new and smaller to get my name out there? Do I work on a new game that is suited for Steam Early Access? I have a document with hundreds of game ideas, so which one would I even start with?

Don’t get me wrong, even if I work on something else I don’t think I could ever just give up on Catapult for Hire. It’s a story I’m dying to tell and I want to make it happen.

After all of the time I’ve spent debating and deliberating, what it comes down to for me is enjoying what I’m working on.

I will be back with something great to show you all. I think I know what that is but only time will tell.

Until then...


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Reader Comments (1)

Of the vast number of game projects I've backed on Kickstarter, Catapult for Hire was the one I was most excited to see and I'm not just saying that. I think it embodies the kind of pure fun that most games are lacking these days. Like Nintendo fun. I'm sure any other ideas that you're passionate about will be equally exciting and, while I'd love to see Catapult sitting in my Steam list some day, it sounds like having a few smaller-scale successes are what you really need right now. I wish you the best of luck with whatever you decide to do. I'm sure it will be awesome.
Oct 16, 2014 | Unregistered CommenterJordan
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