Will work for adventure
Nov 19, 2013
Tyrone Henrie

The video above is a new format to show some of the new things going on with the game. Of course it’s not a summary of everything I’ve been working on (there need to be SOME secrets!) but I think they will be a good way to show my progress.

My Dad recently asked how I actually make stuff in 3D and so I'm starting to capture my desktop as I work and I added a snippet to the video. It's a bit hard to see exactly what I'm doing but I'll learn to perform better to make it more clear in the future. I realize now that I need to do the broad strokes and worry about clean geometry and small details later.

So, the end of the year is here and 2013 has been a wild ride! The past few months have been especially crazy. Now that the dust has settled I can finally announce that I have been able to buy back the rights to Catapult for Hire from my publisher!

That means a lot of things but most of all it means that I can commit to the highest quality game possible and I will be able to interact with the community in a more direct way. Not much will change as far as my life situation. I will continue working part-time and squeezing in as much time as I can on the game in-between, but I'm finally in a good place and am making real progress.

Recently I added a feature that I'm very excited about. When I started designing the game I tried approaching gameplay through the lens of a completely stationary catapult. Initially it was an attempt at finding creative solutions to a constraint and it would keep environment sizes down but I see now that constraint isn't necessary. Not long ago I splurged and bought Assassin’s Creed IV: Black Flag in which you occasionally commandeer a pirate ship and I found that firing the cannons was immediately comfortable because it played exactly like Catapult for Hire. The main difference was that I was steering a ship all the while and I realized this needed to be in the game.

There are a couple of vehicle types already in the game but now the player will control their movement using standard WASD controls. In some levels you essentially become a catapult-tank as you move through the environment while other levels have you flying an airship through the skies or sailing a ship to locate the best fishing spots. It's a completely natural addition to the game and just feels right.

Article originally appeared on Catapult for Hire (http://catapultforhire.com/).
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