When you pour your heart and soul into something for such a long period of time you start to question your sanity. In such a state it's hard to judge your work objectively. Phrases like "This is the best game EVER!" run through your head one minute and then "Will anyone like this?" in the next. It was hugely validating to have been chosen to show my game along with so many other excellent indie games and know that I am still sane.
It was amazing to see so many parents that attended with their children. These parents are heroes. They could with much less effort be antagonistic to something generally perceived as a waste of time. Instead they were putting in the time and effort to be involved with their kids and understand their interests.
I love watching people play the game. The absolute most rewarding feeling is watching them smile as they play. Suddenly all of the sacrifice is validated. The best part was that everyone who played the game seemed to genuinely enjoy it!
Meeting so many incredible people so fast is overwhelming. I met a few young aspiring game developers and was honored to help guide them in their path toward making games. I'll never forget the little Macaulay Culkin lookalike that unraveled all of the game's deeper meanings. He asked all of the questions that I had hoped to inspire the player to ask. I have agonized over these mechanics in hopes that someone would understand why I made the design decisions that I did and he totally got it. He went completely Langdon on my game's Davinci Code. Here's to you little dude.
All in all it was an inspiring trip and I'm truly grateful having had the opportunity to go. So many new friends and amazing memories that I'll remember fondly. Thanks to Mojang for the great experience!