It's been a long time coming but Catapult for Hire has finally been greenlit! Over the course of making this game I've had so many twists and turns that I don't quite know what to think of it anymore. I literally started working on my next game the day before Catapult for Hire was greenlit.
This definitely changes things and now I'm going to be finishing the game. However, it will probably be changing in a few major ways. The game is now going to be procedurally generated so it will be different every time you play through it. This is to make it more friendly to crowd-discovery through early demos and “Let’s Play” style videos. There will be less dialogue and perhaps the removal of cut scenes completely. The story will now be more implicit than explicit.
All of this is to overcome a few of the major obstacles that stand in the way of the game’s current development trajectory. Think of this as Catapult for Hire 2.0.
Also, the catapults will be changing to allow customization. Perhaps the biggest change is that the catapults will now be mobile rather than stationary. This changes the entire paradigm of the game and I think it will be for the best in the end.
I’m excited about the possibilities and look forward to getting the new vision of the game together to show you soon!